Difference between revisions of "Clockwork Machines"
Jump to navigation
Jump to search
m |
m (Fixed sub-area link) |
||
| Line 7: | Line 7: | ||
}} | }} | ||
| − | '''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub- | + | '''Clockwork Machines''' is the ninth field in [[LSD: Dream Emulator]]. It is a [[Sub-area|sub-area]] of [[Violence Town]]. It contains two rooms, one room with an [[Orrery]], and one with a balcony overlooking machinery. |
On even days, no machinery spawns in Clockwork Machines. | On even days, no machinery spawns in Clockwork Machines. | ||
Latest revision as of 16:16, 29 September 2024
| Clockwork Machines | |
|---|---|
| STG | 09 |
| Main Area | Violence Town |
| Spy | Rare |
Clockwork Machines is the ninth field in LSD: Dream Emulator. It is a sub-area of Violence Town. It contains two rooms, one room with an Orrery, and one with a balcony overlooking machinery.
On even days, no machinery spawns in Clockwork Machines.
Entities
What links here
- Violence Town graffiti
- Train
- Gunman
- Zeppelin
Trivia
- Sometimes the player will spawn beyond the balcony of the second room, and upon taking one step falls into the void. This could've been a potential explorable area earlier in development
- Clockwork Machines has an unused track, which has the BPM set to zero, causing it to not play
- On days when the Orrery is present, the player can trigger a cutscene by looking up at it.